This project was an art test for Skyetarand encompassed a full visual reinterpretation of the warrior Kumaya, extending her narrative through immersive and market-ready assets. The work included a dynamic digital illustration infused with storytelling details, print-ready card templates (front and back) designed for gameplay clarity, and a retail-focused packaging mockup aligned with Skytear’s aesthetic. Additionally, a 3D statue concept was developed to explore collectible potential, and motion graphics were created to enhance digital engagement.
Executed using Adobe Suite, Blender, and motion tools, this project highlights a versatile approach to character-driven design—bridging illustration, branding, and product presentation to deepen player connection and expand commercial appeal.

Tools Used
:
Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Blender
Packaging Mockup: 
A retail-ready box design that integrates seamlessly with Skytear’s existing brand identity.

Character Illustration: 
A dynamic digital portrait of Kumaya, blending bold colors, detailed textures, and storytelling-driven design.

Digital painting process
3D Statue Miniature Concept: 
A concept sculpt exploring Kumaya as a collectible figurine, highlighting pose, material definition, and narrative presence.

Motion Graphics: 
An animated showcase bringing the card and character to life for use in trailers, social media, and crowdfunding campaigns.


Card Template Design: 
Front and back card layouts with modern typography, iconography, and composition tailored for gameplay clarity and visual impact.

Concept Design Process:
 A few shots from the concept design phase

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