This project encompassed a full visual reinterpretation of the warrior Kumaya, extending her narrative through immersive and market-ready assets. The work included a dynamic digital illustration infused with storytelling details, print-ready card templates (front and back) designed for gameplay clarity, and a retail-focused packaging mockup aligned with Skytear’s aesthetic. Additionally, a 3D statue concept was developed to explore collectible potential, and motion graphics were created to enhance digital engagement.
Executed using Adobe Suite, Blender, and motion tools, this project highlights a versatile approach to character-driven design—bridging illustration, branding, and product presentation to deepen player connection and expand commercial appeal.
Tools Used:
Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Blender
Tools Used:
Adobe Photoshop, Illustrator, InDesign, After Effects, Premiere Pro, Blender
Packaging Mockup:
A retail-ready box design that integrates seamlessly with Skytear’s existing brand identity.
A retail-ready box design that integrates seamlessly with Skytear’s existing brand identity.

Character Illustration:
A dynamic digital portrait of Kumaya, blending bold colors, detailed textures, and storytelling-driven design.
A dynamic digital portrait of Kumaya, blending bold colors, detailed textures, and storytelling-driven design.

Digital painting process
3D Statue Miniature Concept:
A concept sculpt exploring Kumaya as a collectible figurine, highlighting pose, material definition, and narrative presence.
A concept sculpt exploring Kumaya as a collectible figurine, highlighting pose, material definition, and narrative presence.




Motion Graphics:
An animated showcase bringing the card and character to life for use in trailers, social media, and crowdfunding campaigns.
An animated showcase bringing the card and character to life for use in trailers, social media, and crowdfunding campaigns.
Card Template Design:
Front and back card layouts with modern typography, iconography, and composition tailored for gameplay clarity and visual impact.




Concept Design Process:
A few shots from the concept design phase
A few shots from the concept design phase
