Art has always been a big part of who I am. Growing up, you'd find me drawing my favorite characters on pretty much everything: notebooks, walls, whatever was nearby. For a long time, I was mostly self-taught, just following my imagination wherever it took me.
As I got older, I started taking it more seriously. I got really into the work of artists like Gustave Doré, Rembrandt, and Takehiko Inoue, and spent years studying how they worked. After studying Graphic Design and Marketing, I got my first job as a textile surface designer, which was a great experience.
In 2017, I moved to Los Angeles to study Concept Design at Brainstorm School, learning from artists like John Park, Mark Castañon, and James Paick. That period genuinely changed the way I see and approach art.
Today I work as an Illustrator and Motion Designer with over 15 years of experience across entertainment, advertising and game design. From concept art and character design to motion graphics, animation and visual effects, I handle complete project pipelines for international clients. I also work with hybrid 3D and AI-enhanced workflows, combining tools like Blender with modern AI production tools to deliver cinematic results.
What drives me is still the same thing it always was: bringing ideas to life through art.



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